Digital Design Methods

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Digital Design Methods

View the Project on GitHub ChairBeingAlive/ddm

VR Instructions

To navigate and move in the virtual space you have to use the two VR-Controller.

VR_Instruction_3_Menu.png

This menu is showing you start the app. Close it with button 1 of controller I to start the VR app. You can also reopen it anytime with this button Use the laser of controller 2 to select the speed, clear all points or lock different axis on the right hand site.

VR-Controller 1 (left hand)

VR_Instruction_1_Controller.png

  1. Open / Close Menu
  2. Movement with four inputs: Forwards, Backwards, Left and Right. (press the pad in the desired direction)
  3. Teleport: Hold and press this button to prompt a teleport preview while aiming at the ground. Release the trigger to teleport to the selected location.
  4. Press both side buttons simultaneously to turn “Flying Mode” on or off. (Flying mode disables “gravity” – therefore you can move upwards)

VR-Controller 2 (right hand)

VR_Instruction_2_Controller.png

  1. Lock point movement (preset: z-axis – customization in the menu)
  2. Spawn new point mode (clicking a second time goes back into default mode).
  3. Increase (3.1) or decrease (3.1) the ID of the object you draw. (ID 0 are single points, ID 1 and higher are polylines)
  4. Highlight point mode (clicking a second time goes back into default mode). Use this mode to insert point into lines or find the ID of a line. To do so go into “highlight point mode” and select a point. The app will automatically switch to the correct ID. If you now switch to “spawn point mode” and click with the trigger (6) the app will insert a new point right after the highlighted one.
  5. Delete point mode (clicking a second time goes back into default mode).
  6. Trigger to move, spawn, highlight and delete points (depending on mode). Pull trigger slightly to see laser, fully pull trigger to perform action depending on mode.
  7. Press both side buttons simultaneously to turn take a screenshot. (Takes a screenshot of the left eye – and saves it automatically in the Unity data folder)